Building a $2bn online game by breaking the rules.

  • 2024-07-10 08:00:00
  • BBC

The concept of "fame," in recent years, has gained an extremely subjective nuance - leaving aside the economic aspect, which is undeniably impersonal, the impact of a media on its consumers translates into a myriad of different experiences. Such is the case with Elder Scrolls Online, an MMORPG that fails to fit any description of the genre.

The sequel to Bethesda's celebrated "Skyrim" video game fantasy RPG series has achieved a kind of tacit success: it has been played by 24 million people and earned $2 billion since its launch; nevertheless, its presence in online gaming communities seems to be somewhat subdued.

Three streamers of the video game in question answered questions from the news outlet we refer to today, the BBC, revealing the secret. The ESO (Elder Scrolls Online) audience tends to be quite mature, adult, and extremely respectful of others -- within this community there is no room for trolls, cyberbullying, or the like. ESO players are a real family, willing to stand up for each other and more than willing to maintain a healthy gaming environment.